

Characters performing cool moves and actions in story scenes that you can’t replicate in-game. Your first proper boss fight with The Stranger is all I hate about action games. After all they’ve gone though, simply snapping something which has already been crushed and jolted does the trick. But inexplicably, after depleting The Stranger’s health bar for the third time, the battle is won when Kratos snaps The Stranger’s neck. The land around them is more battle-scarred than either of the two pugilists. The Stranger is apparently impervious to damage, while Kratos… well, he’s just Kratos. The Stranger and Kratos are engaged in a battle that seemingly has no end. Kratos the chiropractorīy this point, things have just gotten way over the top. He also punches a huge rock so that a boulder the size of a house falls on The Stranger. We have to kick green stones to do that in-game. Finding himself on the losing end for a short while, Kratos heals himself by clenching his fists gritting his teeth. It’s one of those fight where you actually need to beat him numerous times, each one less interesting than the last thanks to your limited moveset (it is early in the game, after all). If I can punch a God over a building, why do I need to use a fancy axe to beat normal enemies? If I can grab a log and swing it in a story scene, why can’t I do it in-game? It’s one of those stupid things in video games, that’s why.Īnyway, you fight The Stranger, and as you pound him down to his last bit of health you think you’ve won. It makes a mockery of the game’s consistency, too.

Honestly, it’s like watching a Dragon Ball fight, and it irks me. Eventually it gets to the point where The Stranger and Kratos are punching each other into the air and over a small house. Goading you into combat, fists are thrown. The first fight with The Stranger crosses that line. Now, I’m fully aware that God of War is a fantasy game so pretty much anything goes, but still, I like a line to be drawn somewhere.
